Patch Notes

Version 184

Fixed: Allies created by Charm of Favor should count towards Rally attack.
Fixed: Charm of the Storm does not remove its effect correctly.
Fixed: Mirror does not reflect correct damage type.
Fixed: Mirror reflects non-select action damage from monsters.
Fixed: Using Ramen at Bonfire overwrites current HP increase by Hot Wings.

Version 181

Fixed: Prism in combination with Frost Shield can cause crash.
Fixed: Broken Bottle dmg increase is not reset when the card stays on the board.
Fixed: Archer can increase dmg permanently by selecting arrows when Captain is present.
Fixed: Soul Shatter attack counts as energy drain and can bypass physical immunity.
Fixed: Fire Bomb explosion damage does not count toward damage taken this turn for Blood Gold

Version 180

Fixed: Weaken damage preview wrong when Mummified Bone deals damage before weaken triggers.
Fixed: Electric Googles can trigger already selected frozen targets.

Version 179

Fixed: There is a possibility to go below 0 gold from paying the Barkeeper.
Fixed: Multi-tapping draft menu buttons can add multiple cards.

Version 178

Fixed: Spider Web crashes with Dog Fleas.
Fixed: Frost Shield deals physical damage instead of ice.
Fixed: Frost Shield does not correctly revoke its attack after deselecting.
Fixed: End game sequence crashes if you have 0 gold.
Fixed: Typos in German translation.

Version 177

Changed: Map Fragment cost reduced to 0, 1, 2 to make them less punishing for Spiked Necklace.
Fixed: Bleed or Charm of Death don't count towards Monsters killed in a turn.
Fixed: Spiked Necklace does not allow for allies to tank damage from other cards, besides the ally itself, for you.

Version 176

Changed: Exclude Map Fragments from first Tavern for Berserker.
Changed: Fire Scroll now includes Blood Sacrifices.
Changed: Summoner now display more than 1 card spawned much faster.
Fixed: Target filter that removes non health minions can include a minion without health.
Fixed: Staff does not correctly reset damage when frozen.
Fixed: Iron Pauldrons can block strength fatigue damage.
Fixed: Goblet crash when revoking it from a blocked attack.

Version 175

Bug: Mirror description has missing icon.
Bug: Map Fragments card does not find enough unlock directions.
Bug: After using Fairies on Allies their health jumps to a bigger value than actually healed.

Version 174

Changed: Soul Chest now accepts monsters in the same row or column.
Changed: Map part treasure now 1,2,3 strength cost and each part has an according amount of directions to unlock. Unlock direction will automatically align so the treasure is solvable when drawn in difficult board setups.
Fixed: Annoying Fly can crash the game when it's the last card in the discard and no other cards are left to draw.
Fixed: "Defeat 5 or more Monsters in one turn" still appearing in low taverns in Challenge mode.
Fixed: Unsolvable Berserker Quests in Challenge mode.
Fixed: Pastor ignores Bleed.
Fixed: Some issues with the updated Bleed.

Version 173

Changed: Bleed doesn't deal physical damage anymore, instead it will just reduce health. Bleed does not trigger Revenge anymore. Spiked Necklace can not heal from Bleed anymore.
Changed: Barkeepers now all have 0-Strength cost, start with 1 dmg, but scale Gold cost and increased dmg faster.
Changed: Spiked Necklace can't reduce Health of allies, since Spiked Necklace does not replenish lost health for allies.
Changed: Quest "Kill 5 Monsters in one turn." removed for Taverns below 3.
Bug: Mirror does not correctly block & reflect Burn damage.
Bug: Cursed Bone deals damage to allies.
Bug: Countess still deals damage even after being defeated in the turn.

Version 172

Changed: Cold Countess abilities overhauled.
Changed: The Merchant Reward "transform to a random higher tier card of the same type" was changed to "pick 1 of 3 better cards of the same type".
Changed: Water is now a consumable card and is added at the start of the Tavern and after each shuffle if the previous Water was used.
Changed: Staff now increases damage based on any card instead of only spell cards.

Version 171

Changed: Banned Forbidden Fruit / Spiked Necklace combination because of imbalance.
Changed: Reduced Soul Chest max amount to 5 in Tavern 2.
Fixed: Dog fleas can target cards with 0 strength.
Fixed: Blood Rush 3 does not recognized Massive Mug.
Fixed: In Challenge mode Mogor guards can crash the game when playing in Tavern difficulty above 5.

Version 170

Fixed: Strike attacks don't revoke their healing ability with Spiked Necklace correctly.
Fixed: Damage reducing items don't block Spiked Necklace damage from selecting cards.
Fixed: Berserker can't complete str related quests.
Fixed: Power Claw description referencing "the next" instead of the "first" monster.

Version 169

Added: Berserker share image.
Fixed: Berserker purchase not correctly deactivated when already bought.
Fixed: Crash when Dog Fleas tries to revoke its ability from an already destroyed card.
Fixed: Bleed & various ability damage does not activate Spiked Necklace.
Fixed: Spiked Necklace ignores Strike attacks.

Version 168

Added: New Character the Berserker.
Fixed: Grumpy Tavern Dweller gets triggered by discard.
Fixed: Charm of the Bane curses allies.

Version 167

Fixed: Corrupted data from Weekly Crawl can crash highscore list.
Fixed: Cold Countess Tier 2 does only target adjacent cards instead of all.
Fixed: Soul Shatter does not work when the target has the Block status.

Version 166

Added: Tavern Exit highlight.
Added: Treasure complete icon.
Fixed: Multiple Small Slimes active, but only 1 defeated counts as win.

Version 165

Added: Display for own Highscore in the Highscore Menu.
Changed: Increased Ambush Treasure gold value to 4.
Fixed: Cloud Save issues.
Fixed: Local Save issues.
Fixed: Equipment item can not be selected after long play sessions.
Fixed: Damage Amplifiers revenge effect is not permanent.
Fixed: Game aspect scaling for 16:10 devices.

Version 164

Added: Animated arrows for Map Fragment.
Fixed: Challenge Barkeeper in Obstacles library.
Fixed: Blocker Crab ignores Health reduce attacks.
Fixed: Goat Horn and Spiked Hammer that target the same enemy can revoke each others effect.
Fixed: Iron Pauldrons don't block Burn.

Version 163

Fixed: Magnetic Coil ignores second lightning dmg target when it already Shocked the same target.

Version 162

Fixed: Card selection menu does not show initial selection.
Fixed: Boss and Quest reward amounts wrong in Tavern Result menu.
Fixed: String of Ears damage not registered.
Fixed: Soul Eat Hp removal amount wrong.
Fixed: Fairies don't set correct max health.
Fixed: Last keyword on cursed gold link missing
Fixed: Typos.

Version 161

Added: Boss defeated idle animations.
Changed: Death Moth is now rarity 3 instead of 1.
Fixed: Spiked Hammer revenge action gets revoked at the end of the turn.
Fixed: Goblet can be revoked even though it's not active anymore.
Fixed: Some animations are not properly setup.

Version 160

Added: New Boss card draw and defeat animations.
Fixed: Soul Shatter does not count towards damage Quests.

Version 159

Added: Treasure and Boss completed notification.
Added: New UI for game result, tavern result, tavern reward, cursed mode menu.
Added: Improved keyword description for Endure, Bleed, Burn.
Added: Later button to the start menu savegame load menu.
Fixed: Golden Dagger is not correctly targeted by Blade Flurry or the dmg increase Bonfire.
Fixed: Soul chest has faulty code that removes some true unlock conditions accidentally.
Fixed: Quest not active in tutorial.
Fixed: Map dialogue opens twice when opened directly.
Fixed: A blocked card that got blocked from 1 sources get's it's blocked removed from a different card that not initially blocked it.

Version 158

Added: Menu / UI polish.
Fixed: Tavern Dweller attacks on House Rule discard.
Fixed: Pastor loses immunity when it was gain from another source.
Fixed: Reworked Needle to check for immunities.

Version 157

Added: New UI art for multiple menus.
Fixed: Menu alignment wrong.

Version 156

Added: Different wooden style menus for each Tavern.
Fixed: Flaming sword/bow ability targets all flaming swords/Bows instead of self.
Fixed: Ashes and not all heal items count toward the heal quest.
Fixed: Check if has won with current character can be false negative.
Fixed: Player health is not reset correctly when a bonfire event is triggered before the next round starts.
Fixed: Imp level 3 can attack allies and the player multiple times.

Version 155

Changed: Merchant animation starts earlier.
Changed: Rally now includes Necromancer skeletons.
Fixed: Weaken increases monster damage on revoke when more health than the monsters base health was removed.
Fixed: Iron Pauldrons don't negate attack of Unstable Lightning correctly.
Fixed: Charm of the Bane, Soul Shatter and Mummified bone crash on revoke.
Fixed: Check if has won with current character can be false negative.

Version 154

Fixed: Challenge highscore entry needs adjustment.
Fixed: Necro weekly icon missing.
Fixed: House Rule status effect clear crashes when no attacking card is present.
Fixed: Attached abilities revoke passive abilities on the same card when the have the same ability index.
Fixed: Equipment menu crashes when there are less than 3 options to pick from.
Fixed: Aura damage check is not counted for health removal attacks.
Fixed: Summon 1 has PreDiscard trigger instead of OnDiscard.
Fixed: Frost Shield ignores all damage abilities that are not happening OnSelect.

Version 153

Fixed: Pastor still has left over immunities after health check.
Fixed: Non ally cards can get +2 from healthy meal.
Fixed: Soul Shatter blocks allies own ability.
Fixed: Game theme is not restarted after game complete in challenge mode.

Version 152

Added: New character: The Necromancer.
Added: New game mode: Challenge
Changed: Reminder in tutorial to display the tooltip can be cancelled by text tooltips.
Fixed: Plasma Ball can revoke ability from already removed card.

Version 151

Added: New card Bone Armor.
Fixed: Tutorial, can't select scoundrel first time after you select a different char.
Fixed: Soul Eater only loses 3 hp but displays 5.
Fixed: Hot Tee energy gain not removed.
Fixed: Oil does not revoke triggered revenge effect correctly.
Fixed: Preview for Garrote active even though Garroet already triggered.

Version 150

Fixed: Charm of the Flame triggers on Ally cards.
Fixed: Display of health and strength bugged with numbers >10.
Fixed: Unstable Lightning triggers twice on ally and player.
Fixed: Heal Quest can't be completed with Fairy.
Fixed: Inventory button in Bonfire menu is bugged in tutorial.
Fixed: Rapid tapping the main menu start can stutter the game.
Fixed: Soul Chest does not trigger after the last Monster is killed by crossbow.

Version 149

Added: 5 sec reminder for card tooltip step in tutorial.
Changed: Removed Health and Strength decrease House Rules.
Fixed: Electric Googles triggers on unselected enemies.
Fixed: Plug heal not calculated in end of turn warning.
Fixed: Coin cost in Merchant Menu not displayed in Russian.
Fixed: Text Tooltips cut off on top.
Fixed: Prepare misses Strike keyword.
Fixed: Tooltip does not work in Bonfire menu tutorial.
Fixed: German skip has + gold missing in draft.
Fixed: Character selection animation can be skipped during animation.

Version 148

Added: Keyword Text/Icon tooltips.
Added: Save & Quit button in Pause menu.
Added: Tavern and Inventory menu buttons to Bonfire Menu.
Changed: Fairy has Strike now.
Changed: When pause is hit, deselect cards and open it.
Fixed: Input lag when selecting cards fast.
Fixed: Preview damage seed for random damage not updated.
Fixed: Freeze from card does not trigger Electric Googles.
Fixed: Volt Storage +2 has wrong description.
Fixed: Magpie can't open Soul Chest.
Fixed: 1 Map Fragment wasn't removed.

Version 147

Changed: Study can now only target cards later in the path.
Fixed: Frost Shield action is not correctly revoked when Blocked card is frozen.
Fixed: Randomized monster attacks always attack with the same random seed.
Fixed: Spiked Hammer revokes Hidden Blade on frozen cards at the end to the turn.
Fixed: Blocker with Physical Damage block, blocks a revoked health increase.
Fixed: Grumpy Tavern Dweller attacks when he's not discarded by freeze.
Fixed: Blood Chalice triggers heal even when selected first in a turn.
Fixed: Immolate's damage can be increased infinitely.

Version 146

Added: Purchase menu.
Added: Full unlock purchase.
Changed: Character menu and equipment menu are 2 menus now.
Fixed: Whet Stone does not reset increase when weapon has Weapon Chain.
Fixed: Frozen inn table top is misaligned.
Fixed: Double resistance aura does not revoke after one of the resistance sources is removed.
Fixed: Fly can still produce endless loop when it's in the deck and the draw and discard are empty.

Version 145

Fixed: When Hidden Blade triggers Cursed Necklace, the Curse is not correctly revoke on non strike attacks.
Fixed: The “discard a random card at the beginning of the turn” tavern rule will trigger twice in the same turn if the first one causes a reshuffle.
Fixed: Death music continues to play even when you restart your current location.
Fixed: When Forbidden Fruit is equipped, healing from a Bonfire perk does not deal damage.

Version 143

Added: Final missing Monster cards.
Fixed: A cursed enemy with 0 strength gains +1 strength when curse is revoked.
Fixed: Mirror does not reflect non select attacks.
Fixed: Death warning overlay is not removed.
Fixed: Pause menu can block tutorial.

Version 140

Added: In normal mode you can now indefinitely restart a tavern, but can't enter leaderboards when you do.
Changed: You can look at weekly leaderboards when you've died.
Changed: Cursed Gold -> Last: Gain 5 gold. Deals 5 Damage. Exhaust.
Fixed: Shocked chests that regain shock after deselection still have their highlights active.
Fixed: Jagged Dagger does not show correct damage value when damage is increased.

Version 139

Changed: Bag of Gold -> Last: Gain 3 Gold. Exhaust.
Changed: Golden Dagger -> Deal 3 Damage. Discard: Gain 2 Gold. Exhaust.
Changed: Cursed Gold -> Gain 5 Gold. Deals 5 Damage. Exhaust.
Fixed: Spiked Hammer does not tigger on Blocked enemies.

Version 138

Changed: Overhauled tutorial.
Changed: First game after Tutorial is significantly easier and has less complex enemies.
Fixed: Hidden Blade can trigger on damage type immune enemies.
Fixed: Needle does not target Obstacles.
Fixed: Broken Teeth can curse already cursed cards.

Version 136

Added: Translations for Spanish, Russian, Japanese, Chinese Simplified.
Added: Final card images for Soul Chest, Burning Container, Weapons Cache and Old Weapon Box.
Fixed: Life-Bomb Gnome description only shows Monster instead of Monster and Obstacle.
Fixed: Whetstone can reduce Firescroll to -1 damage after deselect.
Fixed: Spiked Hammer by itself triggers Hidden Blade, but not Garrote.
Fixed: Rotten Apple caps player health to 5 instead of healing +5 to current health.
Fixed: Volt Storages Shock revoke can be triggered from non enemy cards.
Fixed: Unstable lightning causes crash on deselect if it hasn't attacked a monster yet.
Fixed: Blocker that blocks damage by X attacks counts Strike attacks as direct attacks.
Fixed: Health change on Revenge does not check for card that actually triggered the Revenge.
Fixed: Imp does not trigger on discard from the tavern rule.
Fixed: Tutorial still freezes on pause.
Fixed: Dragon Shield does not Block Burn damage.

Version 135

Added: All damage Icon.
Changed: Heavy Coin removed for now.
Fixed: Magnetic Coil 2 attack happens before Shock.
Fixed: Strength revoke on Revenge incorrectly removes multiple instances of the same effect.
Fixed: Pastor enables Aura when deselecting heal, even though player health is low enough.
Fixed: Crash when Iron Hammer triggers Cursed Necklace.
Fixed: Ritual Dagger icon for curse only shows Monster instead of Monster and Obstacle
Fixed: Merchant card removal has buttons still visible.
Fixed: Free selection after death warning.
Fixed: Charm of the Flame doubles non fire damage attacks.

Version 134

Changed: Moved Heal 10 and Lose 7 from strength drain quest completion check to start of turn.
Fixed: Overloaded Coil can revoke shock status of a card.
Fixed: Cursed Necklace is revoked when a strike attack triggers it.
Fixed: Whetstone does not affect Golden Dagger.
Fixed: Bonefire cards are not properly aligned in remaining player deck menu.
Fixed: Magnetic Coil value increase not correctly revoked when Jumper Cables move initial Shock status.
Fixed: Jumper Cables trigger before Googles, blocking the Googles to be revoked.
Fixed: Strike attacks don't explicitly check for immunities.
Fixed: Game save state immunities not correctly revoked, this can lead to multiple immunities of the same type.

Version 133

Changed: Heavy Gold Coin - Strength cost now 0. "Gain 1 Gold. Increase Strength by 2."
Fixed: Can display Forge option even though no upgradable cards in deck.

Version 132

Added: Tapping on free space around modal menus closes them.
Changed: Fire, Ice and Lightning Sprite Monster now add immunity to all enemies.
Changed: Character selection menu.
Fixed: Charged gauntlet does not revoke its buff.
Fixed: Player health is not reset to current health on turn start.
Fixed: Stick tooltip textfield does not get reset.
Fixed: In the equipment draft, selection order of items not always correctly display the right description.
Fixed: World map buttons enabled when they should not.
Fixed: Needle does not get revoked after Strike attack.

Version 130

Added: German card texts.
Fixed: Oger guards auras are not correctly saved and create duplicate immunities.
Fixed: Mirror does not reflect damage correctly.
Fixed: Sacrificial Dagger 3 confuses Bleed/Damage targets.
Fixed: Goblin Queen 3 does only heal 1 monster.
Fixed: Frost shield does not correctly revoke Burn status.
Fixed: Frost shield counts non direct attacks as damage.
Fixed: Soul chest triggers endure even when selected.

Version 129

Added: Small Quest and Boss complete Icons for top bar.
Added: Open game manual from pause menu.
Added: Final Charm Icons.
Added: Small intro slide to show second character.
Added: Defeated monster illustrations fade out.
Fixed: Android highscore share not working.
Fixed: Soul Chest counts defeated enemies multiple times.
Fixed: Some tablets have camera scaling active.
Fixed: Sending empty bug reports.
Fixed: Wording for testing characters.
Fixed: End of turn abilities reset values.
Fixed: When revoking an attack and checking for on hit triggers, the revoke of the on hit trigger removes more than just the on hit part of the data.

Version 128

Added: Increase tap area for fixed top left buttons - front camera issue.
Added: Damage drain counter for the drain quest.
Added. Close button in character detail view.
Added: Display water card in draw pile info.
Fixed: Mosquito ability is not reseted on turn end.
Fixed: Tutorial crashes when entering menu during the first text boxes and then returning.
Fixed: Language selection menu broken when not starting with German or English.
Fixed: Weekly Crawl purchase button text too big.
Fixed: Fly endless loop when coming from discard.
Fixed: Fast tapping player inventory on the weekly highscores.
Fixed: Gnomi eye lids don‘t reset on animation change.
Fixed: Dmg bonfire does not work on Rally.
Fixed: Could assemble key even though 1 key was shocked.
Fixed: In game center menu inventory buttons are disable after looking at an inventory.

Version 127

Added: New App Icon.
Added: Boss Cues.
Added: Game Intro Music.
Added: Final Map art.
Added: German App Store text.
Changed: Charm of Death removes 1 player strength when activated.
Changed: Weekly results only viewable after you've played.
Fixed: Forbidden Fruit interaction with other healing Items does not work.
Fixed: Frozen Monster kills not counted when selected in path.
Fixed: Drafted allies don't get +hp from healthy meal.

Version 126

Added: End Screen Music.
Added: Bonfire Music.
Added: Game End Music.
Fixed: Mechanica Plug Item only works with enemies.
Fixed: Magnetic Coil sometimes does not attack.
Fixed: Soul Chest reward is triggered multiple times.
Fixed: Another Heavy Coin exploit.
Fixed: Super tall screen phone layout sometimes misaligned.

Version 125

Added: Travel Screen Music
Added: Woodlouse Lord animation.
Fixed: Immunity not in save state.
Fixed: Soul chest does not trigger from equipment.
Fixed: Update draw from discard pile to include multiple cards to speed animation up.
Fixed: When drawing end cards from discard, all ambush effects immediately get revoked.
Fixed: Treasure reward card layer issue.

Version 124

Added: iOS preview videos.
Fixed: Game end screen crash.
Fixed: Frost Warden Shield can target already blocked monster.
Fixed: Small Slime can heal 0 health other Slime.

Version 123

Changed: Heavy Coin disabled for Mechanica.
Changed: Removed Treasure Goblin for first Tavern.
Changed: Talisman of Goddess moved to Character Selection menu.
Changed: Highscores reseted.
Fixed: Game Center highscore for Blood Cultist and Cursed Mode.
Fixed: End screen not displayed.

Version 122

Added: Final end screen.
Added: Weekly Plan has results and Boss displayed for the day.
Changed: Big Slime base health reduced to 6/8/10.
Changed: Charm of Duplication permanently adds a copied card.
Changed: If possible, Mechanical Lock chest will always spawn with the first lock reachable.
Changed: Selection outline in card modification menu.
Fixed: Broken save state after tutorial
Fixed: Quest tracker for Strength/Health below 5 on third shuffle tracks more then once.
Fixed: Duplicated save game load menu in tavern menu.
Fixed: Typos typos typos.

Version 121

Added: Final Start menu.
Added: Game manual.
Added: New Music.
Changed: Overhauled and improved tutorial.
Changed: Added new backgrounds to first tavern and library.
Fixed: Bonfire animation not showing in remaining player deck menu.
Fixed: Burn status in tooltip not showing.
Fixed: Prisma with grumpy tavern dweller does not reflect damage.

Version 120

Added: New sound effects.
Added: New character selection bg art.
Fixed: Tooltip of Blocker Crab show wrong element immunity.
Fixed: Charm of death targets unkillable monsters.

Version 119

Changed: App Icon.
Changed: Spike trap now does 3 dmg and bleed.
Changed: Menu UI / animation polish.
Fixed: Icicle also targets non monster/obstacle cards.

Version 118

Added: App Icon.
Added: Custom Twitter sharing Image.
Added: Character selection UI / animation polish.
Added: Tooltipmenu UI polish.
Changed: Equipment tooltip UI.
Changed: Policy Menu.
Fixed: Crash when Lightning dmg monster gets counted as player card.

Version 117

Added: New Tavern "The Tinkers Den".
Added: New Tavern "Winters Inn".
Fixed: Piercing arrow dmg not increased.
Fixed: Equipment items that deal damage don't scale with Needle.
Fixed: Sacrifice Chest does not count kills from equipment items.
Fixed: Keys get destroyed when opening a shocked chest.
Fixed: Boss text icon not updated.
Fixed: Player death not counted when it happens on turn start.
Fixed: Cards that rely on count of cards in deck don't get affected by dmg increase.
Fixed: Charm of the Blades crash when it's revoked.

Version 116

Added: Final character selection menu.
Added: Merchant polish.
Added: Library polish.
Added: Hoerni draw and angry animations.
Added: Animated in game chars.
Added: Mark treasure as opened when Thief activates it.
Added: Wip char portraits for menus.
Fixed: Thief gets destroyed after usage.
Fixed: Inventory icons not scaled properly.
Fixed: Cursed menu load state issues.

Version 115

Added: Small Camera Zoom in game view.
Change: Burning container dmg buffed to 10.
Changed: Bonfire energy reduce now only lasts 1 turn.
Fixed: Merchant shows death warning when frozen.
Fixed: FireStone 3 task tracking not active.
Fixed: Treasures collected in achievement manager not active.

Version 113

Added: Travel Screen
Added: The Gnarled Root Tavern
Added: Thief's Hideout Tavern
Added: The Candle Cave Tavern
Added: Final in game UI
Added: 3 new Bonfire cards.
Added: Final equipment menu.
Fixed: Healthy Meal bugged when multiple Allies get buffed.

Version 112

Changed: Merchant is now smaller.
Changed: Ask for Review only after a win.
Added: Twitter sharing.
Fixed: Goat Horn does not revoke revenge effects correctly.

Version 111

Added: Final art for Lady Frost.
Added: App Rating.
Added: Twitter sharing.
Fixed: Quest Tracker resets after beginning of the turn.
Fixed: Big Slime reward scores.
Fixed: iPhone 12/13 mini issues.
Fixed: Save game issue after database update.
Fixed: Iron Hammer does not trigger Hidden Blade.
Fixed: Burner can target already burning cards.
Fixed: Revenge abilities triggered by Crossbow can get revoked from other cards that attacked the same target.

Version 110

Added: Final Pastor Art
Added: Final Imp Art
Added: New Big Slime Boss.
Added: Health / Strength / Gold display in inventory
Fixed: Total score calculation for Weekly wrong.
Fixed: Mosquito 1 life / bleed end of turn warning incorrect.

Version 109

Added: Bat & Soul eater final art.
Added: New Tavern Charms.
Added: New Sound Effects.
Added: Equipment Item Ui shows which items are active and when they trigger.
Fixed: Plasma Ball targets already shocked cards.
Fixed: Jumper Cables revoke does not trigger, when previous Plasma Ball was active.
Fixed: Physical Block minions are hit by Bat.
Fixed: Unfinished Weekly Runs are shown in the overview.

Version 108

Added: Final Character art.
Added: Bolt animation for Crossbow.
Added: Chars in Weekly.
Changed: New neutral monster card pool that makes the neutral monsters selection equal on each seed.
Fixed: Card images missing.
Fixed: Block can target Obstacles.
Fixed: Spiked Hammer does not get Bonus from Garrote.
Fixed: Crash when Jumper Cables have no target.
Fixed: Numbers larger than 9 display wrong font.

Version 106

Added: Mechanica Idle animation.
Added: Final Pyromancer art.
Added: Final Blood Cultist art.
Changed: Lots of optimization for loading of card images and animations.
Changed: Card library display.
Fixed: Tooth not removed on turn start.
Fixed: Boss animation bugged when hit animation still playing.
Fixed: Gold animation in Bounty Reward cut off.
Fixed: Card highlight inactive on reset.
Fixed: Equipment effect data faulty.

Version 105

Added: Coin animation.
Added: Tooth animation.
Added: Merchant idle animation.
Added: Dry Bones idle animation.
Added: Mechanica final character art.
Changed: Score only based on collected gold.
Changed: Scary Mask only targets monsters without immunity.
Fixed: Cards selectable when intro animation is active.

Version 103

Added: New path visual.
Added: German Localization.
Added: Display Gold reward in Tavern preview menu.
Added: Most of the reward menus now display tooltips as well.
Changed: Balancing for Boss / Quest gold rewards.
Changed: In the world map overview difficulty and gold rewards are now correctly display and change / scale based on your progress.
Changed: UI and Icons for Tavern Banners.
Changed: Tooltips layout.
Fixed: Inventory item highlights.
Fixed: Frozen Endure dmg not counted.
Fixed: Weekly notification not shown.
Fixed: Eviscerate 3 does only 1 dmg.

Version 102

Added: Weekly Crawl reminder menu.
Added: Board marker animation.
Added: Warning menu when you haven't equipped a 2nd item.
Changed: Needle and Glaive to Tier 3 items.
Changed: Sharp Dagger Upgrade 3, Deal 3 dmg and Bleed.
Changed: Jagged Dagger, 2 Strength, Deal 2 dmg and Bleed.
Changed: All Bleed cards apply Bleed before Damage.
Changed: First Weekly ist free.
Fixed: Flame Bolt has wrong target filters.
Fixed: Quest confirm for in turn quests.

Version 101

Added: New Card art.
Added: Character Icons.
Added: Reward Icons.
Changed: Tutorial flow until first game.
Fixed: Magnetic Coil text does not match function.
Fixed: Check if tapping possible during Fly discard.
Fixed: A shocked treasure displays wrong treasure highlight.
Fixed: Barkeeper damage increase is not permanent.
Fixed: Ice particle not local.

Version 100

Added: New Card art.
Added: New card status effects.
Added: New confirm animation.
Added: equipment names/Icons in library.
Added: Soul Eater discard animation.
Fixed: Inventory icon positions.
Fixed: Damage preview for blocker crab crash.
Fixed: Damage preview for revenge block wrong.
Fixed: Goat Horn can target dead enemies.

Version 99

Added: New Card art.
Added: All inventory items.
Fixed: Smaller issues.

Version 98

Added: New Card art.
Added: New music.
Fixed: Inventory not disabled when menu active.
Fixed: Treasure highlight active when treasure shocked.
Fixed: Treasure highlight not in card transform.
Fixed: Hide button visible in tutorial.

Version 97

Added: New Card art.
Added: new Equipment item icons.
Added: Slime test animation.
Added: Placeholder Music.
Added: animation that shows what card was removed from tavern trait.
Added: Bard animation.
Changed: Discover menu ok button.
Changed: Master Gloves can also hit selected target.
Fixed: CultistRobe3 does not add and revoke when 1 card interacts multiple times.
Fixed: Crash in highscores when no player data available.
Fixed: Cursed item in weekly counts as cursed mode.
Fixed: Mechanica offensive item previews shock.
Fixed: Audio Banks not loaded.

Version 96

Added: Monetization
Added: More wip Sounds.
Added: New Card art.
Added: Simpler Bug Reporter.
Changed: Tavern Charms now all have the same rarity.
Changed: Card library improvements.
Fixed: Swiping left in char screen selects Pyro.
Fixed: Blade Flurry ignores Gauntlet.
Fixed: Quests can be finished by rapid tapping.
Fixed: Damage preview for Whetstone2 wrong.
Fixed: Quests can be finished by rapid tapping.
Fixed: Mechanica offensive item previews shock.
Fixed: Volt Storage can increase twice in combination with Mechanica starter.

Version 93

Added: Wip Character art
Added: Wip Bosses in game.
Added: Wip Merchant in Game.
Changed: Rename 1-x to just x.
Changed: Renamed Volt Storage.
Fixed: Date issues with Weekly.
Fixed: Turn confirm UI stays on board.
Fixed: Cloud Save android still bugged. (removed for now).
Fixed: Pastor + Health below certain amount conflict.
Fixed: Constantly tapping heal cards can finish heal quest.
Fixed: Mechanica offensive item previews shock.
Fixed: Black Smith Gloves show wrong values on Staff.
Fixed: Staff value reset when staff not in selection crash.

Version 92

Added: Tavern quest complete Icon animation.
Added: Annoying Fly discard animation.
Added: Character art in Weekly.
Changed: Eviscerate has no longer Exhaust.
Fixed: Archer overwrites adjacent attack filter.
Fixed: Archer affects previously selected arrows.
Fixed: Various new and old bugs

Version 91

Added: New Card art
Added: New art and effect for Mechanical Lock chest.
Changed: Block is now a status effect that effects all cards that can deal damage to the player.
Changed: Obstacle cards not discard into the draw pile instead of not discarding at all.
Changed: Altair Chest requirement reduced to 3-5 in Tavern 1.
Fixed: Strength revoke from item not working.
Fixed: In game inventory does not update positions.
Fixed: Audio slider does not change sound/music volume.
Fixed: Remove skip button in Merchant tutorial.
Fixed: 7 Health from Strength drain Quest not implemented.
Fixed: Battery1 of Mechanica sometimes triggers twice per turn.
Fixed: Various new and old bugs.

Version 90

Added: New character items.
Changed: Character items unlocked by tasks, XP removed.
Changed: In game inventory easier to hit with taps and slides.
Changed: Damage preview disabled when enemy already at 0 health.
Fixed: Various end of turn warning issues.
Fixed: Mosquito damage not correct.
Fixed: Time not localized.
Fixed: Cloud save issues.
Fixed: Reshuffle Tavern Trait that burns cards triggers on turn end.
Fixed: Menu mask overlay issues.
Fixed: Various new and old bugs.

Version 88

Added: New in game inventory.
Added: Game Over warning for end of turn abilities.
Changed: 0 value cards display 1-X to show that they increase value after taking actions.
Changed: Monsters that target all other monsters don't target them selfs until they're the only target.
Fixed: Google Play login issues.
Fixed: Tooltip click through issues.
Fix: Game can continue after defeat.
Fixed: Chalice hits 0 health cards.
Fixed: Various new and old bugs.

Version 87

Added: New Card art.
Added: More Tooltip Information
Added: Most cards in menus can be tapped to display the Tooltip
Added: Impatient Bard highlight.
Added: Card names added in Tooltip.
Added: Tavern Quest menu shows Boss and Quest completed status.
Changed: Pyromancer Flame bolt.
Changed: Cards that increase values based on the selection of other instantly show the change.
Fixed: Cards get squashed.
Fixed: UI alignment on super tall phones.
Fixed: Strength Cost remove does not persist after upgrading a card.
Fixed: Various new and old bugs.

Version 85

Added: New Card art.
Added: Placeholder Art to remove grey boxes.
Added: Placeholder item shapes.
Fixed: Healer hits random targets.
Fixed: Rally does not increase dmg by 2.
Fixed: Frost Warden shield blocks on discard trigger.
Fixed: Various new and old bugs.

Version 84

Added: new Card art
Added: Placeholder Art to remove grey boxes.
Changed: Card and Equipment discovery in library.
Fixed: Various new and old bugs.

Version 82

Added: new Card art
Added: Character selection test art
Changed: Free Token refresh timer
Fixed: Card library loading bug
Fixed: Crash after card upgrade
Fixed: Dead overlay stays on Tavern end
Fixed: Crash after reflecting damage onto 1 card
Fixed: External audio muted on iOS

Version 81

Added: Visual feedback for states
Added: FMOD test sound and Ambient
Added: Equipment Item: Whenever you block damage with a card, reflect that damage to a random Monster/Obstacle
Added: 0 Health Warning overlay
Added: Smaller card animation improvements.
Fixed: Various new and old bugs.

Version 80

Added: Weekly Crawl sync backup.
Changed: Health & Energy increase rewards cost increased.
Fixed: Various new and old bugs.

Version 78

Added: Character unlock items for cursed mode.
Added: Cursed Mode explanation.
Added: New card art.
Fixed: Highscores for Cursed Runs.
Fixed: Tavern Rewards stay removed from Curse.
Fixed: Various new and old bugs.

Version 77

Added: Highscores for Cursed Runs.
Added: 2 new Cursed Items.
Added: New card art.
Changed: Character Selection Menu.
Changed: Character equipment unlocks
Changed: Weekly high score for each day visible even if not played/completed.
Changed: Distribution and type balance of neutral monster cards.
Fixed: Double tap issue when getting a random card of a higher tier.
Fixed: Various new and old bugs

Version 76

Added: First draft for Cursed Mode incl. 10 new cursed Items.
Added: 2 new bosses
Added: New card art.
Changed: overhaul/redesign for the neutral monsters types.
Fixed: Various new and old bugs

Version 75

Added: Treasure Highlight
Added: Cultist Highscore
Added: New FX
Added: New card art
Fixed: Various new and old bugs

Version 74

Added: new Character Blood Cultist
Added: Game Center / Play Service - Highscores, Achievements
Added: Cloud Save
Added: New card art
Added: Android Back button
Added: Cross Promo
Fixed: Various new and old bugs

Version 72

Added: Tutorial improvements
Added: Bonfire card animation test
Added: Few UI improvements.
Added: New card art
Changed: Saved game load in main menu, both modes saved simultaneously
Fixed: Player selection button issue.
Fixed: Immune icon does not fade on destroy
Fixed: Exit card will always spawn when discarded

Version 71

Added: Tutorial.
Added: Settings Menu.
Added: Few UI improvements.
Fixed: Issue with Scoundrel Item 5.
Fixed: Locked equipment not visible when playing weekly.
Fixed: A lot of things.

Version 70

Added: Main Screen Art (Placeholder).
Added: Weekly Tavern Crawl latest version check.
Added: Weekly Tavern Crawl Map Draft.
Added: Card remove effect.
Added: Ui improvements to make some animations quicker.
Fixed: A lot of things.

Version 68

Added: New card illustrations.
Added: New Damage Preview.
Added: First Tavern Dealer test
Added: Ui improvements.
Fixed: A lot of things.

Version 65

Added: New card illustrations.
Added: Card borders.
Added: Damage preview Test.
Added: Ui improvements.
Change: Card desc overhauled.
Fixed: Too many things.

Version 63

Added: Lots of card art.
Added: Keywords and general card text overhaul with Icons.
Added: Fonts.
Added: Talisman Of the Godess
Added: Achievements
Changed: Thief Ally
Fixed: A lot of smaller issues.

Version 58

Added: New Character Mechanica, including 9 new character cards and 5 new character equipment items.
Changed: Equipment that is not unlocked will not be draftable
Changed: Equipment that is not unlocked will not be viewed in Library
Changed: Bounty reward for energy reduction now removes energy cost of a card, costs more.
Changed: Bounty rewards for card damage and card health removed
Fixed: Weekly and Daily scores not ordered correctly.
Fixed: Weekly Score for Fr not submitted
Fixed: Tavern Result for 5th Tavern not showing
Fixed: Map Fragments don't trigger
Fixed: Iron Helmet blocks more than once
Fixed: Double tap issue on several buttons in UI
Fixed: Energy reduce items and cards trigger after a cards energy is consumed

Version 57

ATTENTION: DELETE OLD VERSION FIRST!

Added: Character Selection Menu.
Added: Unlock progression for character items.
Added: Curved Axe card.
Added: Updated/New card images/icons.
Added: Daily Highscores for Weekly.
Changed: Equipment items have defined shapes.
Changed: Updated Burning cards effects.
Changed: Whetstone5 - Dealing Bleed also deals 2 damage.
Changed: Master Gloves - Deal 3 damage to a random enemy adjacent to the last selected card.
Fixed: Weekly can generate the same characters in following weeks.
Fixed: Random Seeds more consistent for Weekly.
Fixed: Loading a saved Weekly crashes the game.
Fixed: Freezing Scroll does not target obstacles.
Fixed: Bonfire energy reduce cards triggers on 0 energy cards.
Fixed: Spiderweb tooltip crashes.

Version 56

Added: Card and Equipment Library
Added: Weekly Tavern Crawl
Changed: Poison replaced with Bleed. Bleed deals 1 physical damage at the end of the turn. Bleed is a binary state now.
Changed: Rogue Cards now deal Bleed instead of Poison.
Changed: Rogue Equipment interacts with Bleed.
Changed: All poison related cards updated to Bleed related abilities.
Changed: Burn is now a binary state that deals 1 damage when you select the card.
Changed: Curse is now a binary state that decreases Enemy card energy cost by 1 and increases player cards by 1.
Changed: Wording of some cards.
Fixed: Random Seeds stay consistent throughout the game.
Minor fixes and wording changes.

Version 55

Added: Equipment menu access to all reward menus
Added: Reroll Bounty rewards for 2 gold
Added: Button to hide Bonfire menu
Changed: Reflecting Armor - Block 2 attack damage and reflect it to a random enemy the first time you are attacked each turn.
Changed: Iron Helmet - Block 3 attack damage the first time you are attacked each turn.
Changed: Rage Gem - The first attack card you select each turn increases its damage by 1.
Changed: Annoying Mosquito costs 3 energy.
Fixed: Reflection Armor does not reflect damage
Fixed: Map Fragments always unlock
Fixed: Equipment Item Tooltip duplicates
Minor fixes and wording changes.

Version 54

Added: Inventory display in game
Added: Tavern Discover Menu
Added: More Tooltips
Changed: Bombs have a timer
Changed: Added 2 directions for each Map Fragment
Changed: First Barkeeper always starts with 0 attack.
Fixed: Above 1 and 3 health Quests
Fixed: Card/Menus overlaid by Path
Fixed: Doubled Tooltips
Fixed: Treasure unlock requirements rolls never the same value
Fixed: Overlaying floaters.
Minor fixes and wording changes.